Pros: Clever set up, interesting characters, timely topics Possible Cons: Video game style climax and villain-tells-all scene. Roving point of view and a fair bit of “tell.”
The Echo Chamber is in part a tale of tech-corporate malfeasance, involving a rogue AI, a blender and ruthless Silicon Valley executives who build a social media “echo chamber.” This hypnotic virtual reality seduces most of the world’s population, trapping people in their own memories or with a personalized preconceived-worldview-comfort-zone. This shadow world is a paradise for pundits who spew, to put it politely, “non-evidence-based ideas about people and the environment.” The company dodges moral responsibility, citing freedom of access, acceptance and inclusion. Moral blinders allow massive corporate expansion with “no constraints, no thought of consequences.” Continue reading A Review of The Echo Chamber by Rhett J. Evans
I stumbled upon this monumental artwork in the American Art Museum many years ago. It’s staggeringly peculiar for a number of reasons. First, it’s rather obviously constructed of tin foil and light bulbs. Second, it’s large, occupying it’s own room sized exhibition space. But best is it’s story. Continue reading Suitability of the One
Sternbert and Lubart (1999) defined creativity as the production of responses both novel (original, rare or unexpected) and suitable. Suitability depends on the venue: compelling in the arts, marketable in business, useful in science and technology or adaptive personally or socially.
This two component (production and suitability) definition changes creativity from a trait to a process in which a new idea is transformed into a compelling, marketable, useful or adaptive product. Given the number of steps involved, that nifty idea better fall on fertile ground. Continue reading Two-Part Creativity